Create a polygonal model whose vertices coincide with the control points of the NURBS surface.
Thanks to the Construction Tree any changes made to the original NURBS surface are propagated to the polygonal surface, which is updated in real time.
How to use
1. Click the PolyMesh from Nurbs control net icon or choose the Tools > Polymesh > Generate > PolyMesh from Nurbs control net command.
2. The program console prompts Pick NURBS surface objects.
3. Pick the NURBS surface objects you want to transform in any view.
4. You can pick as many objects as you want. To end objects selection, press Spacebar.
Options
Object
To change the object you want to transform.
Views / Modeling Tool panel. Switch the Replace check button on and pick another surface to transform.
Remove
To remove a component from the subdivided object.
Modeling Tool panel. Choose the component of the merge object you want to remove from the list. Press the Remove button.
Insert
To add a new component to the subdivided object.
Views / Modeling Tool panel. Switch the Insert check button on and pick the new object you want to include in the subdivided object.
Weld vertices
Welds coincident vertices of a polymesh.
Modeling Tool panel. Switch the Weld vertices check button on to weld together all coincident vertices that fall within the tolerance specified in the Welding Threshold spinner. It is very useful in order to eliminate gaps between surface edges of the NURBS object.
Note: You should leave this radio button on because unwelded objects cannot be correctly smoothed or unified.